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Automotive, industrial/ product and footwear design sketches by Brook Banham
Wednesday, 16 May 2007

I was pleased to see some of my sketches and designs featured on a Car Design News article about Motorstorm. Motorstorm was one of the launch games for the new Sony PS3 developed by Evolution Studios, UK. I was fortunate enough to be part of the team that designed some of the vehicles for the game. I will post the original sketches not shown on CDN shortly, but some can already be viewed here. See the ATV, race lorry, race pickup and b&w rally car, those are original sketches. Then you see some examples of modeling which are based on another designs I proposed for a rally car and dune buggy.  You should see some more original sketches not on CDN at the bottom of this post.

 


Posted by brookbanham at 12:52 PM PDT
Updated: Wednesday, 16 May 2007 1:58 PM PDT
Motorstorm and Car Design News

Posted by brookbanham at 12:38 PM PDT
Updated: Wednesday, 16 May 2007 2:04 PM PDT
Thursday, 28 September 2006
Night photo
A night time shot out my apartment window. Nice colors.

Posted by brookbanham at 11:54 AM PDT
Shoe Design Demo

A demonstration of shoe design from sketches through to Photoshop rendering.

This shoe features an overlasted flex zone on lateral side and overlasted midsole on medial inside heel.

 

 


Posted by brookbanham at 11:26 AM PDT
Saturday, 29 July 2006
Private design drawing lessons

Wednesday night drawing lessons. These sketches were demonstrations on how I use Photoshop and Illustrator in design. The focus was not so much about the design but the technique of rendering with computer.  

 

Previous weeks lesson was a Photoshop shoe rendering lesson. The shoe is an Air Jordan featuring holes all the way through the heal. Literally a 5 minute sketch put strait into Photoshop. No Illustrator in this the shoe rendering, which is unusual. Normally I take the sketch into Illustrator to get all the lines working. Then take that into Photoshop for the realistic rendering. However for speed, I went straight into Photoshop for this lesson.

 

This weeks lesson was on rendering in Illustrator. The Second sketch of the ‘Boom Bax’ was mostly an Illustrator sketch with a little Photoshop at the end for extra bling. Nothing much featured on this design except simplicity.


Posted by brookbanham at 3:32 PM PDT
Updated: Saturday, 29 July 2006 4:04 PM PDT
Tuesday, 18 July 2006
weekender

Posted by brookbanham at 11:25 AM PDT
weekender 2

Posted by brookbanham at 11:25 AM PDT
weekender 3

Posted by brookbanham at 11:24 AM PDT
Wednesday, 12 July 2006
Time Magazine, article
Looking through this weeks Time Magazine, I was surprised to see one of my concepts inside. This was a project I worked on with Astro Studios for Herman Miller.

We were thinking about a new generation of office workspace encorperating the latest technology and materials. Getting away form the 'cubicle', we proposed a range of concepts addressing a better workspace for employees.

Posted by brookbanham at 1:21 PM PDT
Updated: Wednesday, 12 July 2006 4:29 PM PDT
Monday, 10 July 2006
Boom Back - final thought
This piece is more aimed for Burning Man, being the final thought for the evening. The speakers are straped to ones back, like a backpack. The front of the pack would contain a 5"x6" touch screen display whereby the wearer can control the tunes from his chest. The display would conveniently fold down so wearer could see and work display. All cords would be stowed in the straps so cord management wouldn't be a problem. Also, the operator could wear headphones and flip down eye visor for mixing convenience.

Imagine if 6 or more people were wearing such a device, they would be the party sound system.

copyright Brook Banham June 2006


Posted by brookbanham at 10:02 PM PDT

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